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PC Gamer (Italian) 20
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PC Gamer IT CD 20.bin
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BANZAI
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INSTALL
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DATA
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BZ_MODEL_BZ_MODEL.TXT
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Text File
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1996-10-28
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2KB
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90 lines
All meshes:
-----------
mesh[00] = BB_WngR
mesh[01] = BB_WngL
mesh[02] = BB_Chst
mesh[03] = BB_Abdm
mesh[04] = BB_Head
mesh[05] = BB_Arm
mesh[06] = BB_Leg
mesh[07] = &06BB_Arm
mesh[08] = &01BB_Arm
mesh[09] = &05BB_Arm
mesh[10] = &03BB_Arm
mesh[11] = &04BB_Arm
mesh[12] = &02BB_Arm
mesh[13] = &06BB_Leg
mesh[14] = &03BB_Leg
mesh[15] = &01BB_Leg
mesh[16] = &05BB_Leg
mesh[17] = &02BB_Leg
mesh[18] = &04BB_Leg
mesh[19] = &02BB_Eye
mesh[20] = &10BB_Eye
mesh[21] = &09BB_Eye
mesh[22] = &08BB_Eye
mesh[23] = &07BB_Eye
mesh[24] = &01BB_Head
mesh[25] = &02BB_Head
mesh[26] = &03BB_Head
mesh[27] = BB_Eye
mesh[28] = &01BB_Eye
mesh[29] = &04BB_Eye
mesh[30] = &03BB_Eye
mesh[31] = &Cheese
mesh[32] = &Match
mesh[33] = &Goober
mesh[34] = BB_Buf
mesh[35] = &01BB_Chst
mesh[36] = &06BB_Buf
mesh[37] = &03BB_Buf
mesh[38] = &02BB_Buf
mesh[39] = &04BB_Buf
mesh[40] = &01BB_Buf
mesh[41] = &05BB_Buf
mesh[42] = &03BB_Abdm
mesh[43] = &01BB_Abdm
mesh[44] = BB_Antanne
mesh[45] = &01BB_WngR
mesh[46] = &01BB_WngL
mesh[47] = BB_Goobed
mesh[48] = &02BB_Abdm
mesh[49] = &04BB_Abdm
mesh[50] = &05BB_Eye
mesh[51] = &06BB_Eye
Frame heirarchy and default meshes:
-----------------------------------
BB_Chst (frame index = 0)(mesh index = 2)
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|----BB_Goobed (frame index = 1)(mesh index = 47)
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|----BB_Buf.BB_Buf_L (frame index = 2)(mesh index = 34)
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|----BB_Buf (frame index = 3)(mesh index = 34)
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|----BB_Arm.BB_ArmL (frame index = 4)(mesh index = 5)
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|----BB_Arm (frame index = 5)(mesh index = 5)
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|----BB_Head (frame index = 6)(mesh index = 4)
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|----BB_Antanne (frame index = 7)(mesh index = 44)
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|----BB_Eye (frame index = 8)(mesh index = 27)
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|----BB_WngL (frame index = 9)(mesh index = 1)
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|----BB_WngR (frame index = 10)(mesh index = 0)
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|----BB_Abdm (frame index = 11)(mesh index = 3)
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|----BB_Leg.BB_LegFrL (frame index = 12)(mesh index = 6)
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|----BB_Leg.BB_LegBkL (frame index = 13)(mesh index = 6)
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|----BB_Leg (frame index = 14)(mesh index = 6)
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|----BB_Leg.BB_LegFrR (frame index = 15)(mesh index = 6)